March 10, 2014

Into Brinestump

The party awoke a bit hungover, but anxious to set off into the Brinestump Marsh to hunt down the Licktoads. They spent some time selling off the meager loot they’d collected from the goblins who’d attacked them on the road, and bought some simple adventuring supplies, then set off towards the New Fish Trail that the locals had pointed out to them.


As they reached the outskirts of town, Sandru intercepted them. “Since you’re headed into the swamp, I wondered if you could do me a favor. I’ll make it worth your while.” This got the party’s interest, so he continued. “I’m picking up several loads of special trade goods here in Sandpoint. Ameiko owns a glassworks that does really fine work, so she’s assembling a load of specialized glass objects for me. I’m also getting a collection of woven rugs and wall hangings featuring characteristic Sandpoint patterns and a shipment of smoked and salted fish. I’d really love to also carry few crates of bog nuts – they’re a local spice that adds a characteristic nutmeg-like flavor to Sandpoint cuisine. However, the local spice merchant won’t sell me any – he’s trying to corner the market for himself. Bog nut trees grow wild in the swamp – if you come across a grove of them while you’re there, I can send a crew in to harvest them and carry them out. If you help me find them, I’ll split the proceeds of whatever I sell them for with you.” The party agreed, and Sandru described what a bog nut tree looked like for them.

The party headed south down the Lost Coast Road, and quickly came to the trail leading down into the marsh. The ground dropped steeply down here into a large basin; while the slope was merely steep here, the party could see that farther south it turned into a bluff and then a low cliff marking the boundary of the marsh. The aptly-named Soggy River drained into this bowl and split into numerous small creeks and tributaries before draining into Sog’s Bay to the west. As the party descended, they found themselves in an oppressive wetland made up of a tangle of nettles, reeds, and other swamp plants interspersed with cypress, eucalyptus, oak, and willow trees. The path, such as it was, was muddy and overgrown; off the path, they saw that they would probably be wading. Wisps of fog still clung to the ground in places, though it was almost mid-day and the unmistakable odor of rotting vegetation and swamp gas filled their nostrils. Moisture dripped from the trees, and they were often startled by sudden movement in the underbrush or the tree canopy above them, or by low growls and bellows from unknown creatures deeper in the swamp.

Where the trail crossed one of the many streams, crude log bridges had been laid. They crossed two, and as they neared a third, Zhustin noticed a strange, three-toed footprint in the mud of the path, slowly filling with water as if whatever had made it had only recently passed by. The print was crossing the path, leading deeper into the swamp.

The party continued on, and soon the path veered to the right, leading them to a swampy lagoon. The open ocean was visible just beyond these shallow waters, while an old two-story building, its walls soggy with moss and its roof sagging with age, sat on the lagoon’s eastern shore. A 10-foot high brick wall extended from the back of the house enclosing a large area.

This, they concluded, must be the home of Walthus Proudstump, self-proclaimed “warden” of the swamp. Sheriff Hemlock had suggested he was the best source of information about the Brinestump, so Marie and Nicki knocked on the front door. After a short pause, a small voice called out from inside. “No one’s home! Go away!”

Confused, Marie tried explaining their mission. “The sheriff sent us. He said you could help us find the goblins.”

“No goblins here! You’ve got the wrong place – go away!”

Remembering that folks in town said that the halfling kept snakes for pets, Bella tried a bluff: “We’ve got some snakes here that need help.”

“Snakes!” the voice screeched. “I hate snakes! Get them away from here! GO AWAY!”

Suspecting that something was wrong, Marie and Nicki kept pounding on the door and insisting
that they needed to speak with Walthus. Finally the door opened a crack and a small face peeked out. “If I help you, will you leave?” he asked. They agreed, but Nicki pushed his way inside, muscling the poor halfling away from his door. “You can’t come in!” he complained. “The house is a mess!” The house was indeed a mess, with overturned furniture and broken crockery littering the floor. Up close, they could see that the halfling was battered and bruised, and seemed weak and exhausted.

“We’re trying to find the goblin village,” Marie explained.

“Oh, goblins, yes, the goblins live southeast of here. You’d better go kill them! I … I … I heard them talking. Yes, that’s it! I heard them say they’re planning to attack the town and kill all the humans! You’d better go quick, before they kill everyone! Good-bye!” But Marie and Nicki weren’t in any mood to leave. They offered to help clean up, but Walthus wasn’t interested. Finally he said, “If I feed you, will you leave? I’ll make you stew, then you go, OK?” He rushed into the kitchen and began throwing things into a large pot: a whole turnip, a handful of rice, a handful of dried peppers. Nicki noticed that there was no fire in the stove.

While all this was going on, Shinjiro was investigating the enclosed area behind the house. He climbed the wall and looked over. Inside was a small herb garden, but the area was mostly filled with knee-high grass and weeds. He saw the weeds rustling, and shuddered as he remembered the pets the halfling was rumored to keep. However, he was interested in getting into the house by some means other than the front door. There was one window on the second floor on this end of the house, but it was over the enclosed space. Shinjiro climbed up the wall of the house, and then began creeping along the eaves towards the window. As he reached for the window sill, he lost his grip, and tumbled to the ground, finding himself face to face with a very startled swamp viper. A lightning-fast chop from his fists of death sent the snake flying against the wall, but he could hear dry rustling sounds in the grass all around him.

Faceless Stalker
Back inside, Walthus proclaimed that his “stew” was ready, and encouraged Marie and Nicki to sit down, eat, then leave. They moved into the small kitchen, but as he moved past the halfling, Nicki pressed his hand against him, delivering a Corrupting Touch. A strange rippling effect seemed to slither over Walthus' skin, and in an instant he was transformed. In place of the harmless-looking halfling stood a wrinkled, hunch-backed humanoid creature with mottled brown and red flesh and a spherical head with no true face — only a crooked slit from which a rasplike tongue periodically lashed. He slashed his claws at Nicki, and the battle was on.

Most of the party had remained outside. Zhustin was standing by the front door, and as he heard Marie calling for help, he let the rest of the group know that something was wrong and rushed inside. Nicki backed away from the creature and fired a Magic Missile, while Zhustin let loose an Acid Bolt; both apparently hit the creature, but didn’t seem to do any real damage. Marie was wildly swinging her mace, but wasn’t connecting with anything except the halfling’s good china. Sandoval and Sawyer rushed in, and the creature was quickly surrounded in the hut’s tiny kitchen; Bella stood in the next room firing arrows that were as much a threat to her comrades as to the enemy. The creature grabbed Marie with its claws, and she felt her blood begin to drain away.

Meanwhile outside, Shinjiro had regained his feet, and tried to get in through the house’s back door, only to find it barred from the inside. He began trying to batter it down, but another viper emerged from the weeds and struck at his leg. He dodged, and rather than fight the “innocent” snake, he kept kicking on the door, which gave way before his attacks. He fell into the house, and tried to shut what was left of the door against the snake, which soon lost interest and slithered away.

Sawyer and Sandoval brought their swords to bear on the creature, and its damage resistance seemed to offer no protection against them. With a final bellow, it fell. Zhustin examined the body, and declared that he thought this was a Faceless Stalker, a creature that could take the form of anything it had seen.

Shinjiro had crept upstairs, and was exploring the second floor. Most of the rooms were storage or unused, but one was a clearly-used bedroom. As he looked around the room, he heard a small muffled voice: “Is somebody there? Who’s there?” Quietly, he let the others know they were still not alone in the house, and Marie joined him upstairs. Again they heard the voice: “Who is it? Is that creature gone?”

“It’s OK,” they replied. “The creature is dead – we killed it.”

“Thank goodness!” came the response from somewhere behind the wall. A secret door swung open, and another halfling emerged, looking exactly like the one who had greeted them downstairs. “Thank you so much! I was sure that thing was going to find me and finish me off!”

Walthus (the real one this time) explained that the faceless stalker had come out of the swamp and attacked him the previous day. It had followed him into his house, and as they fought, some of Walthus’ pets had bitten the creature. As he turned to fight them off, Walthus had run upstairs to hide in his secret room. Since then, they’d both been nursing their wounds. In gratitude for his rescue, Walthus gave the party his Cloak of Resistance +1.

Marie determined that both she and Walthus would need to visit Father Zantus at the cathedral to get a Lesser Restoration spell to restore the constitution they’d lost from the stalker’s blood drain. In the meantime, they asked Walthus about the Licktoad’s village. He told them that it was southeast of here – they could  get there by trekking across the swamp, but it would be easier to return to the Lost Coast Road and head down the Old Fish Trail, about a mile to the south of the one they’d followed to get here. When asked, he also told them there was a good sized grove of bog nut trees a ways to the east of the first bridge they’d cross going back. They offered to let Walthus travel back to town with them, but he was too exhausted from his ordeal to travel at the moment, so they set off without him.

Heading back towards the Lost Coast Road, they decided to detour to verify the location of the bog nut grove. As they headed east, they came into a muddy clearing. At the far end was a ten-foot-high mound of branches, logs, and reeds. Flies buzzed and swarmed around the foul-smelling mound of rotting vegetation, which at first glance looked like it had been left behind by floodwaters. A second look revealed it had been artificially constructed, and a narrow opening could be seen leading into the murky interior.

Soggy River Monster
A hideous creature crouched outside the mound, arranging a pile of bones beside the door. It was roughly humanoid in shape, although its legs bent backward like those of a dog. Its pallid skin was crisscrossed by a network of visible veins, and its jaws split down the middle into tiny grasping claws. The group immediately remembered the townsfolk’s stories about the Soggy River Monster – this must be it! Without giving any warning, the group rushed to attack.

Sawyer was the first to reach the creature, but before he could swing, it lunged forward and bit him. He was immediately overcome by waves of sinful thoughts, so powerful and shameful that he was physically sickened by them. Sandoval began singing an inspiring song as he rushed forward, and everyone felt braver and more capable as they listened. Swords, spells, and arrows flew, and unlike the faceless stalker’s damage resistance, this creature’s spell resistance offered it little protection. Just as it fell, two more smaller creatures emerged from the hut. They appeared to be its mate and offspring, but they quickly fell. Once again, Zhustin examined the bodies; based on the affect the creature’s bite had had on Sawyer, he decided they must be Sinspawn.

There were two mounds of bones outside the hut: one were animal skulls and the other were goblin skulls. But the true horrors lay inside. The walls of the stinking, dripping structure were decorated with nearly two dozen articles of shredded and bloodstained clothing, from smallclothes to jackets — all trophies collected by the sinspawn from their victims. In the center of the room were a pile of what appeared to be spheres of mud. But as Marie wiped away some of the mud, she found to her horror that they were actually human heads, coated with mud by the sinspawn (whether to preserve them, enhance their flavor, or as some religious rite, no one could say). Most were badly decayed, little more than bone and scraps of hair, but four were very fresh. Likewise, some of the clothing and gear was very new, and the party concluded that these were the remains of the previous group of adventurers who had set out looking for the Licktoads.

Searching through the late adventurers’ gear, the party found a few potions, a Ring of Protection +1, and a spellbook, along with some armor, swords, and other miscellaneous equipment. Since they were going to have to go almost all the way back to town on their way to the Old Fish Trail, they decided to spend the night there and drop off their new loot, then head back to the marsh in the morning.

The mood was lighthearted on the way back to town, with the group revisiting each of the day’s battles. As they were crossing the last bridge, a giant constrictor snake suddenly struck from beneath the surface of the murky water. It sank its teeth into Zhustin and began wrapping its coils around him. As the youth screamed in terror, the rest of the group began hacking at it with their swords, but it squeezed tighter and Zhustin’s screams faded, his eyes rolled up into his head, and his body went limp. Luckily, the group was able to kill it before it pulled its prey back into the muddy water, but Zhustin was left lying limp and unbreathing on the wooden bridge. Saying a prayer to Desna, Marie cast a Cure Light Wounds, and everyone was relieved to see Zhustin’s eyes flutter back open as he began to gasp for breath.

Sobered by Zhustin’s brush with death, they traveled the rest of the way back to town without incident. They took the sinspawns’ victims’ heads directly to Father Zantus at the cathedral. He summoned Sheriff Hemlock, and together they agreed that many of the community’s recent missing persons would likely be able to be tied to one of these skulls.

The party returned to the Rusty Dragon for a much needed dinner and rest, and in a more somber mood than they’d been just one night earlier. They would be going back into the Brinestump in the morning – who knew what might be waiting for them this time?



The party gained 628 XP for the day’s actions, putting them at 839 XP with 2000 required for Level 2. We’ll be at Joette & Rich’s next Sunday.

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