The
party had survived the ambush in the marketplace, and Shinjiro had managed to
capture the sniper who’d been doing so much damage from the rooftops. The
market square was littered with the dead bodies of the thugs who’d attacked
them, and several stalls were in flames, courtesy of Nicki’s Flaming Sphere. Panicked shoppers and
merchants were still fleeing the scene or cowering under carts, and they knew
it was only a matter of moments before the city watch arrived with an “arrest
first, ask questions later” policy. Shinjiro waved everyone over to the alley
behind the sniper’s building, and dropped the bound woman down to Sawyer
(Zhustin desperately wanted to help “catch” the struggling female). A horse was
tethered in the alley, so working under the assumption that it belonged to the
assassin, they took it into custody as well. They hurried away from the scene
just as city guards began pouring into the square from the other side.
They
put as much distance between themselves and the square as they could, then
found a secluded alleyway where Bella and Nicki could “question” the prisoner.
As soon as they removed her gag, she blurted out, “If you kill me, you’ll never
know who wants you dead!” Nicki delivered a Corrupting
Touch just to set the stage, but the sniper protested calmly, “There’s no
need to get ugly – I’ll tell you anything you want to know.” Nicki and Bella
couldn’t hide their disappointment at having a cooperative prisoner, but backed
off.
Hekja |
She
told them her name was Hekja, and that she’d
been hired by a man named Jorgan the Axe. “He gave me
800 gold and a Human Bane Arrow, and
told me he wanted at least one of you dead. I used part of the money to hire
those other guys to keep you busy on the ground.” She glared at Shinjiro. “I
didn’t count you being able to bat the arrows out of the air, or being able to …
jump like that. Now that I’ve failed, I’m as good as dead if Jorgan finds me,
so if you’ll let me go, I plan to get as far away from here as possible.”
“Is
this Jorgan a Tian?” Zhustin asked, looking for a link to the forces that
opposed them, but Hekja just laughed. “No, he’s a big hairy Ulfen. He hangs out
in some of the seedier dives around here, but I don’t know where he lives.”
They asked who he worked for, and she snorted. “Word is that he’s Thorborg
Silverskorr’s
private pet.” That name rang a bell for the party, but they couldn’t recall
where they’d heard it. When they asked Hekja who she was, she shrugged. “Some
rich woman. I don’t exactly travel in her circles. Story is that Jorgan was a
loner living down in the Grungir forest until some big-shot jarl came down
there hunting. Jorgan claimed he trespassed on his land, and beat him half to
death and left him crippled for life. The jarl’s huscarls hunted Jorgan down
and captured him, and brought him back here to Kalsgard to be executed. But for
some reason, the Silverskorr woman offered to pay weregild for his release if
he’d agree to serve her, and he’s been her puppy every since.”
Convinced
that she’d told them everything she knew and that she was telling the truth
about fearing Jorgan’s retribution, the party stripped her of anything valuable
or dangerous, and let her go. In her horse’s saddlebags, they found 500 strange
gold coins. They had square holes in the center and had odd writing and
markings. Shinjiro took one look and identified them as being from Minkai.
The
party decided they still needed to talk to Fynn Snaevald, to see if he could
shed any light on the Rimerunner’s Guild’s possible involvement. They reached
his house without any further bloodshed, and Fynn was delighted to see them. The
old man listened eagerly to the tales of their battles and narrow escapes, his
blood pressure rising to dangerous levels. He said he’d never heard of anyone
named Jorgan the Axe, but when they told him that Jorgan worked for Thorborg
Silverskorr, his mouth dropped open. “That can’t be right!” he sputtered. “I
can’t imagine someone in her position being involved in this. Why, she’s the
head of the Rimerunner’s Guild!”
Suddenly
the pieces of the puzzle seemed to start falling into place. “Why don’t you
tell us a little about the Rimerunner’s Guild,” Zhustin encouraged, and Fynn
stroked his beard. “Well, they’re a trading guild, obviously. Not the largest
in the Kingdoms by any stretch, but still prominent. They specialize in trade
with Tian Xia, over the Crown of the World – silks, spices, tea, jade work,
that sort of thing – although they also sponsor other trading missions, both
here in the Kingdoms and to the south. They’re run by a woman named Thoborg
Silverskorr. Her family was one of the founders of the Guild generations ago,
and I knew her father and grandfather, although I don’t know the girl. Handsome
woman, and shrewd, but she has a reputation as an honest trader. She’s never
abused her unique position in the guild, far as I know.
“You
see, the guilds are consortiums. Different traders band together to share the
risks and rewards. They invest in the guild, and in turn they get shares in the
guild. Most guilds are careful to make sure no one trader has a majority stake
– too much opportunity to force your own wishes down your partners’ throats.
But Silverskorr owns over 50% of the Rimerunners.
“Because
of the Silverskorr family’s history with the guild, they’d traditionally held
about a 30% stake. Some 50, 60 years ago, a spice trader from Minkai named Kimandatsu
immigrated
to Kalsgard and bought a junior share in the guild. Over the years, she
increased her stake until she owned over 20%. When she died a few years ago,
she left all her shares to the Silverskorr girl.
“It
looked pretty suspicious at first. See, Kimandatsu died on a voyage to the
south with Thorborg Silverskorr on the same ship. But it was investigated
pretty thoroughly, and everything was on the up and up. Turned out Kimandatsu
had drawn up her will years before, and it was witnessed by several prominent
Tian merchants with no ties to Silverskorr. And Kimandatsu died on her own
ship, with her own crew, and they all swore the old woman just got sick and
died of natural causes. I don’t know what she was doing on that ship in the first place – she was older
than me!
“Since
Silverskorr took over, she seems to have run the guild pretty well. They’ve
grown quite a bit in the last few years, and I’ve heard she’s even made some
loans to the King. I’ve got friends who are junior partners in the Rimerunners.
Silverskorr can be pretty secretive about guild business, but a good trader
always keeps his cards close to his vest. But she still holds regular guild
meetings and reviews the books with them, and I’ve never heard any complaints.”
While
the party tried to digest all this, Bella asked Fynn what he knew about Snorri’s
estate of Ravenscraeg. The old trader shook his head sadly. “There have been a
lot of rumors about Snorri for years now. Folks said he’d gone completely
crazy. He was convinced that the end of the world was coming, that the gods
were going to go to war with each other and everyone on earth would be wiped
out. He built this fortress called Ravenscraeg in the mountains south of here
where he planned to ride out the end of days.” They asked if he knew where it
was, and he shook his head. “No, I’ve never been there, and don’t know anyone
who has. You could ask the Rimerunner’s, though – they’re the ones who bought
the place from Snorri.”
Thud! Another big
piece of the puzzle dropped into place. The party talked about the timing of
events: about three years ago, Kimandatsu had died under suspicious
circumstances, leaving Thorborg Silverskorr in charge of the Rimerunner’s.
About the same time, the Guild purchased Snorri Stone-Eye’s remote fortress.
Marie consulted with her helmet, and Helgarval confirmed that that was also
about the time rumors of the Frozen Shadows first started to circulate.
Coincidence? The group still wasn’t sure why a trading guild would want to buy
an out-of-the-way fortress, but perhaps that wasn’t important. The group decided
it was more important than ever to pay a visit to the Rimerunner’s Guild.
But
first they thought it was time to relocate. Ollie and his family had been good
to them, and with last night’s poisoning, they were worried that the situation
was escalating and that they might attract danger to the Hunting Serpent and its proprietor. When they shared their concerns
with Ollie, he looked relieved – it seemed he’d been looking for a way to ask
the party to leave without offending them. They asked if there was somewhere he’d
recommend they’d go, and he grimaced. “Well, there’s an inn down the street
called The Limping Dog, and it’s owner is a real asshole – always bad-mouthing
me and my inn. If you’re going to cause trouble anywhere, I can’t think of a
better place!” The party laughed and thanked the innkeeper for his hospitality.
Sure enough, a few blocks away was an inn under a sign of a three-legged dog.
(The inn had originally been called The
Running Hound, but when one of the
legs broke off the sign, patrons took to calling it The Limping Dog, and the owner decided it was cheaper to accept the
new name than to get the sign fixed.)
While
most of the group settled into their new digs (not nearly as nice as Ollie’s,
but better than sleeping in the street), Bella, Shinjiro, and Marie returned to
the Jade Quarter to case the Rimerunner’s Guildhall. It was a two-story masonry
building with a sturdy wood shingle roof. Pairs of guards were stationed at
each door, and two more patrolled the back and side of the building. The
windows had sturdy-looking iron bars sunk into the stone, and sported shutters
that would probably be pulled shut and locked at night. In addition, the city
watch made frequent patrols through the neighborhood, and several nearby
businesses had their own private security, so any disturbance would likely
attract a lot of assistance. The trio returned to the inn, and the party spent
the next several hours discussing and abandoning various plans for entry. In
the end, they ended up deciding to use their tried-and-true approach of just
winging it.
They
waited until well after dark, and returned to find that the outside guards were
no longer in evidence. The windows were shuttered, although dim light could be
seen shining out through gaps in the shutters on some of the windows. They
crept around to the side door and posted lookouts at the front and back of the
building. Bella knelt down and quietly picked the lock on the door. As she
removed her picks, she noticed faint light shining on her fingers, and she bent
and pressed her eye to the keyhole. The narrow view revealed a long hallway,
running the length of the building, with a stairway going up on the right-hand
side. As she watched, a guard came around the corner from behind the stairs at
the far end of the corridor, walked to the base of the stairs, and turned to
his left, disappearing from her limited view.
Bella
waited a few minutes to make sure no alarm was sounded, then quietly eased the
door open. She could now see the whole hallway; there were a pair of doors
immediately to her right, and farther down, across from the stairs, another
pair of doors on the left. Of greater interest, she could seen the guard's elbow
and a bit of his side – he seemed to be leaning against the wall at the foot of
the stairs, facing away from her. She drew her rapier and crept stealthily into
the building, with Nicki taking up her position just outside the door, finger
at the ready. Bella skulked slowly down the hallway, and heard the guard
humming to himself. She took a breath, and then slid the blade of her rapier
between the unsuspecting guard’s ribs. He gasped, and turned to face the
threat, and as he turned, Nicki hit him full in the chest with a volley of Magic Missiles. His eyes rolled up into
his head, and Bella eased his lifeless body to the floor.
When
no more guards came rushing to investigate, Bella waved the rest of the party
into the building, and they took up positions in the hall. To Bella’s immediate
right was another door at the base of the stairs, and it was locked. Bella went
to work on this lock, and it soon opened to reveal an office. Based on what
they recalled from their first visit, when they’d come to collect their reward
for “returning” the Aril’s Hammer,
this was the manager’s office. There was a desk with some paperwork, another
locked door that they suspected led back to the front office area, and another
door to the left. Nicki began going through the paperwork on the desk while
Bella opened the door. It opened into a closet, with floor-to-ceiling shelves
containing mundane office supplies.
Bella
started to turn back into the office when something pricked her instincts. She
stared into the closet for a few moments before she realized what was off. The
front of each of the shelves was worn in the center. Letting her eyes follow
the shelving up, she spotted the outline of a concealed trapdoor in the
ceiling. Using the shelves as a ladder, she climbed up, and cautiously pushed
the trapdoor open.
She
found herself in a small cramped room, with no other exits and room for little
besides the trapdoor and a heavy iron strongbox against the far wall. Jackpot!
She checked the strongbox for traps, and began working on its intricate lock.
Finally it snapped open, and with some trepidation she lifted its lid and
peered inside.
The
first thing that caught her eye were bars of gold bullion, and leather sacks bulging
with coins. Once she tore herself away from the gold, she spied stacks of bound
ledgers, folios of papers, and rolls of papers tied with silk ribbons. The
strongbox was too heavy for her to lift and hand down through the trapdoor, so
she hissed down to Nicki and soon the party members were lined up to receive
the loot she was passing down.
While
he’d been on guard in the hallway, Sandoval had noticed that one of the two
doors by where they’d come in had been recently fitted with a hasp and a sturdy
padlock. When Bella had finished looting the secret storeroom, he pointed it
out to her, and her lockpicks made short work of the lock. They threw open the
door, and inside was a badly battered and bruised Uksahkka! She saw the party
and leaped to her feat in delight. “You’ve come to rescue me!” she cried in a
loud voice, and they quickly shushed her. They asked if Ulf was also here, and
she shook her head sadly. “I overheard them say they were going to take me to
someplace called Ravenscraeg, where they were also holding Ulf.”
The
party decided their raid on the Rimerunner’s had been extremely successful so
far, and that there was no sense pushing their luck by exploring any more of
the building, so they shut the door behind them and headed back for the inn.
But before they’d gone more than a few blocks, Uksahkka stopped them. “I’ve had
enough!” She was crying and trembling. “In the last few days I’ve been beaten
up twice, attacked by a giant crab, an elemental, and assassins, and kidnapped. I don’t care
how good Ulf has been to me – I can’t take any more. I hope you find him, but I’m
leaving. I’m going to go back north and never come anywhere near Kalsgard
again!” With a sob, the tracker ran off into the darkened streets.
The
party returned to the inn and spent the next several hours combing through the
stash of paperwork they’d stolen from the guildhall. Much of it was mundane
business documents and financial records, but they found several items that,
combined with other things they knew, began to paint a damning picture. They
found a receipt for the rental of the Aril’s
Hammer to Asvig Longthews, dated just a few days before they’d been
attacked at Skalsbridge. They found a contract between the guild and Asvig to “acquire
a Tian antique” from an address they recognized as Fynn Snaevald’s house. The
ledgers detailed many financial transactions allocating large sums to “development
expenses” at a location called Ravenscraeg, and they found a property transfer
showing the “Tian antique” had also been transferred there. All these were
personally approved by Thorborg Silverskorr. And last but not least, they found
the deed to Ravenscraeg, showing its transfer from Snorri Stone-Eye to the Rimerunner’s
Guild and including detailed property boundaries. From this, they were able to
fix its location, some two days’ travel southeast of Kalsgard.
By
this time, it was the wee hours of the morning. The party felt very pleased with
their progress – they had proof that the Rimerunner’s Guild was behind much of
what had happened to them (although they still weren’t clear why), and they
felt they knew where both Ulf and Suishen
were located. They were ready to set out for Ravenscraeg immediately, but they
were also now weighted down with a few hundred pounds of gold that they didn’t
necessarily want to travel with, but definitely did not want to leave at the Limping Dog. They finally decided to
leave at first light, and to stop at Fynn’s house on their way out of town to
leave the ledgers and gold with him for safekeeping.
They
got a few hours sleep, and were just preparing to depart when there was a
frantic pounding on the inn’s door. The innkeeper opened it to reveal one of
the drivers from Sandru’s caravan, wild-eyed and disheveled. “You’ve got to
come quick!” he demanded. They party asked why, and he gave the innkeeper a
suspicious glance. “I can’t tell you that here – just come!” With no more
questions, they hurried out after the driver. As soon as they were out of
earshot of the inn, he gave them the bad news: “Miss Ameiko’s gone!”
They
arrived at the caravan grounds to find a distraught Sandru and Koya. Sandru
told them what had happened. Shortly before dawn, a fire had broken out in
the corral where the caravan’s horses were kept. Everyone rushed to put out the
fire, but when they returned, they found that Koya’s wagon was empty. To no one’s
surprise, they’d found a large black feather in the wagon where Ameiko had been
hiding. Bella rushed inside and checked the secret compartment where the
Amatatsu Seal’s Warding Box was hidden; to everyone’s relief that, at least,
was still there.
At
least now the party felt confident they knew where Ameiko was being taken. They
left the gold and ledgers with Sandru, and quickly saddled their horses. With
grim goodbyes, they turned their horses to the south, and galloped off on the
road that would take them to Ravenscraeg.
The
PCs earned 1,786 XP for the night, putting them at 21,005 XP with 23,000
required for level 6. We’ll be at Leo’s again next week, although Roger will be
on call.
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