Having
defeated the Ulfen raiders, the party set off the next morning in their
captured ship, the Aril’s Hammer.
After some debate with Sandru and Koya, they’d convinced them to let Amieko
join them on the boat, so they could make sure she was protected.
Any
illusions they’d had of a leisurely float down the lazy river were quickly
dispelled. Kelda manned the helm, and kept them constantly working the oars,
avoiding sandbars and snags in the river, or working to keep the ship in the
center of the channel. Within an hour, their hands were blistered and their
backs aching from using muscles they didn’t know they had. The only relief came
when Kelda guided them to the bank in the early afternoon, to wait for the
caravan to catch up. They noted that they hadn’t seen the blood-feather raven
all day, although to be fair, they’d spent the day looking backwards at where
they’d been instead of ahead to where they were going.
They
next two days passed similarly, as the river grew wider as tributaries joined.
They passed many other boats going up and downstream, and all passed without
giving them any undue notice. When the caravan met them that afternoon, Kelda
announced that they should reach Kalsgard late the next morning. That prompted
Sandru to step forward and clear his throat.
“Koya
and I have been talking this over. We don’t think it’s smart to take Ameiko
into Kalsgard on your boat. She’ll be out in the open for everyone to see, and
there’s no way to know who might be watching. We think we should keep her
hidden in Koya’s wagon, out of sight.” Everyone nodded, agreeing that this
might be safer. Sawyer turned to Kelda and asked if she’d be able to manage
with a smaller crew, now that the river was wider, but she shook her head and
explained that maneuvering the boat in to dock would require at least half a
dozen rowers on the oars. Sawyer shook his head. “I guess Ameiko is going to
have to stay with us on the boat.”
Ameiko
disagreed. “Look, you’re going to have to leave me alone at some point. I mean,
it’s not like you’re just going to stay by my side the whole time we’re in
Kalsgard.”
“Oh
yes we are,” Sawyer contradicted, and Shinjiro chimed in in agreement. “It’s my
job, my lady.” At that, Ameiko got angry. “Just wait a minute here! I’m not
some little girl who needs a babysitter! I’ve lived my whole life just fine
without someone looking over my shoulder all the time, and that’s not going to
change now!”
“But
people weren’t trying to kill you before,” Shinjiro argued, but Ameiko was
having none of that. “The hell they weren’t! I was an adventurer for years, and
plenty of people tried to kill me then! Besides, I’ve got Sandru and Koya to
keep their eyes open for me.” Spivey suddenly piped up. “I can keep watch, too!”
The
argument went on for some time, but they more Shinjiro and Sawyer tried to
convince Ameiko to accept their protection, the more obstinate she became.
Finally it became clear she would not be swayed, and they reluctantly agreed to
let her travel into Kalsgard with the caravan. The next morning she stalked off
into Koya’s wagon without a word to the party, and they boarded the ship.
The
river traffic was noticeably heavier, and they could see a pall of smoke on the
horizon. It soon became clear the smoke was from the innumerable chimneys of
Kalsgard. Kalsgard was an impressive city, far larger than Magnimar, which until
then was the largest city any of them had ever seen. A large keep and castle
rose from a hill in the center of the city, and they could see the walls that
divided the city into the various quarters that Kelda had told them of. The
riverfront was lined with countless wharves, docks, and warehouses. Hundreds of
boats and ships of all shapes and sizes filled the river and the docks. Kelda helmed
their ship expertly, and steered them towards an empty dock in what she told
them was the Ice Quarter. “I’ll get you docked and hook you up with a ship
broker to help you sell the ship, then I’ll head back to rejoin my family.”
But
as they eased in to the dock, they saw a large group of armed men jogging their
direction. Half the group wore black and gold tunics over their chainmail, and
had longswords and battleaxes strapped to their belts. The rest wore scarlet
and white tunics, and carried halberds. “That doesn’t look good,” Kelda
muttered. “The ones in black and gold are the city watch – I don’t know who the
others are, but they look like they’re guards for one of the guilds.”
Sure
enough, the men blocked the end of the dock at which they were tying up, then
advanced warily. One of the watchmen who seemed to be in charge pointed at
Kelda accusingly. “Where did you get this boat?” he demanded.
Kelda
bristled. “We were attacked by reavers at Skalsbridge. We’d camped there, and
they came on us in the night. After we killed them all, we claimed their ship
as weregild.” One of the men in red stepped forward. “That ship didn’t belong
to them. It was stolen from the Rimerunners Guild, and you can’t
claim it! We’re here to take back our property! Besides, how do we know you
didn’t steal this ship?”
Kelda
put her hand on the hilt of her sword, and the rest of the party tensed for a
fight, but Zhustin spoke up. “There were 20 of them, and they were all wearing
these arm rings.” He held up one of the lion’s-head arm-rings they’d taken from
the attackers. The Rimerunners guards muttered among themselves, but said
nothing. The head watchman spoke again. “When did this attack you claim take
place?” Kelda kept her eyes focused on the man in red as she replied. “They hit
us four nights ago.” The watchman looked incredulous. “It took you four days to
get from Skalsbridge to here?”
Kelda
swept her hand across the deck. “With this crew, I’m lucky we were able to get
back at all.” The guards looked at the motley crew of rowers, their hands
bloody with blisters, and began to laugh, and the tension in the air eased. “I
guess there’s no way this lot could have made off with this boat, let alone
gotten it upstream. Say Eric, wasn’t there a reward offered for its return?”
The guard from the Rimerunners Guild scowled, but nodded. “Yes, they offered
150 gold for any information leading to its return. I can give you a chit
saying you found the boat, and you can take it to the guildhall to collect your
reward.”
This
prompted a burst of protests from the party, who felt the offered reward was
far too low, but they Rimerunners’ guard was unswayed. “It’s not up to me how
much you get. I can give you the chit, or not - up to you. Or we could just
haul you off to prison and let the jarls decide what to do with you.” Finally
the party decided there was no point arguing with the guard, and accepted the
offered reward chit. As the guards left, Kelda led the party away from the
docks. “I’d recommend staying at the Hunting
Serpent Inn,
here in the Ice Quarter. It’s a good place, and I’ve known the family that runs
it for years. She led them to the inn, then made her goodbyes. “Thank you again
for rescuing me. I’ll be back again tomorrow with your reward.”
The
inn was clean and pleasant, with a large common room and a pair of inviting
fireplaces at either end. A burly man with a reddish gold braid trailing from
his balding pate greeted them warmly. “Welcome to the Hunting Serpent! I’m Ollie
Olafsson – how can I help you?” The party asked
for rooms, and baths, and food, and Ollie readily agreed, although he kept
looking at them strangely. Finally he asked, “Did you all just come up from
Varisia?”
“Why
yes, we did,” Marie immediately replied, as Sandoval and Bella rolled their
eyes. Ollie looked around the room to make sure no one was listening (even
though the room was empty), and then motioned the party in close. “I think I
ought to warn you,” he whispered. “A fella was in here yesterday, asking if a
group from Varisia had come in. Described a group a lot like yours, although
maybe larger. Told me that if you showed up, I should go to a particular corner
in the Fire Quarter and just say ‘They’re at the Hunting Serpent’ and then keep
walking. Told me I’d be ‘sorry’ if I didn’t.” He growled. “Don’t like being
threatened, and didn’t like the looks of him. Don’t worry – I won’t tell anyone
you’re here, but I thought you ought to know.” The party asked what the
stranger had looked like. “He was a Tian fellow, dressed all in black. Can’t
tell you much more than that – all those Tian folk look alike to me.” He noted
Shinjiro and added hastily, “No offense.”
“Do
you know where we could hire a guide to take us over the Crown of the World?”
Sawyer asked. Ollie looked surprised. “This time of year? You’ve got to be
kidding!” When asked why, he explained, “Well it’s the wrong season. The
caravans that have crossed over from Tian Xia are just now starting to arrive.
They won’t head back north for another six months.” This was a little
dismaying, but the party still pressed for information about a guide. Ollie
scratched his head. “Most of the guides are under contract to the various trade
guilds, but there are a few independents. I’d probably start with Ragnar Korgald
– he’s got a good reputation. He lives over in the Ivory Quarter,” and he gave
them the address.
The
party dropped their belongings in their rooms, and then decided to collect
their reward from the Rimerunners Guild. They’d been told that the guildhall
was near the riverfront in the Jade Quarter, to the west of where they were
now. As they picked their way through the crowded streets, Bella and Shinjiro
noticed a small figuring shadowing them. He always stayed several buildings
behind them, ducking into alleys or around corners if they looked back, but
there was no doubt they were being followed. With a whispered warning to their
comrades, they slipped into an alley themselves and waited for their tail to
walk past. As he did, they leaped out and tackled him.
He
turned out to be a small Tian boy, maybe 14 years old. He struggled in their
grasp, but was unable to break free. The rest of the party rejoined them. “Oh
look,” Nicki said gleefully, “I’ve just caught a thrall!” The boy turned pale. “Thrall?
No! Somebody just paid me to see where you were going!” “How much were you
paid?” Bella demanded, and the boy pulled out a silver piece.
Bella
snatched it away, and balanced it on the tip of her dagger. “Which of these
would you like me to pay you
with?” she asked menacingly. Nicki held the boy's arms behind his back. “How
much is your soul worth?” he hissed. “Not very much, I’m guessing.”
The
poor child was trembling, fighting back tears, and Sawyer had had enough of
their bullying. He shoved Nicki aside and put his arm protectively around the
boy’s shoulders. “That’s enough! He’s just a poor street urchin, trying to do
what it takes to get by. You have no idea what takes to survive on the streets.”
The lad huddled against him, trying to get as far away from Bella and Nicki as
he could. Sawyer led him across the street to a food vendor’s stall. “Let’s get
you some hot stew, and you can tell us what happened.” “Can I get the kind with
meat in it?” the boy snuffled, and Sawyer nodded.
Over
a steaming bowl of stew, they learned the boy’s name was Kei. Earlier
today, a Tian man dressed in black had paid him the silver piece and pointed
out the party, heading from the docks towards the inn. Kei was to follow them,
and see where they went after the inn. Once they’d reached their destination,
he was to write it on a scrap of paper, and leave it under a barrel marked with
a blue ‘X’ at a particular intersection in the Fire Quarter. Kei had never seen
the man before, and had no idea who he was, but for a whole silver piece he was
more than willing to do as he was told.
After
some discussion, the party decided to set a trap of their own. They’d proceed
to the Rimerunners Guild as planned, then have Kei write that down as their
destination and leave the paper at the dead drop as instructed. But the party
would stake out the drop, and see who came to pick up the note, and then follow
them. Sawyer handed Kei a gold piece, and the boy’s eyes grew wide. “Here’s
this now, and there’ll be another like it when you’re done. Kei, his stomach
full and more money in his hand than he’d ever seen before, readily agreed.
The
party headed on. Ahead was the interior wall that separated the Ice Quarter from
the Jade Quarter. They passed through a broad open gate, and it was as if they’d
crossed into a different world. The buildings looked like something from paintings
of exotic lands, with curving tiled roofs and sharply overhanging eaves.
Brightly colored paper lanterns hung everywhere, and the smell of exotic spices
and strange foods filled their noses. And the people! They’d already noticed
that there were far more Tian people in Kalsgard than they’d ever seen in the
south, but here almost everyone was Tian. Most were dressed like anyone else,
but many wore beautifully embroidered silk kimonos or loose silk pantaloons.
They
soon reached the hall of the Rimerunners
Guild. It was an imposing two-story stone building with iron bars on all
the windows. A pair of guards wearing the same livery as those who had met them
at the dock flanked a pair of double doors that led into the building, and more
guards could be seen stationed at other doors, and patrolling around the
building. The guards paid them no notice as they entered. Inside was a long
narrow space facing a chest-high counter; brass bars led from the counter to
the ceiling. On the other side of the counter was a large room, where several
clerks were busily writing in ledgers, along with another pair of bored-looking
guards. A dumpy middle-aged woman looked up from her work. “Welcome-to-the-Rimerunners-Guild-how-may-I-help-you?”
she asked mechanically.
Marie
took the lead. “We’ve found your ship and we’re here for the reward.” The clerk
seemed confused for a moment, then the light went on. “You mean the Aril’s Hammer? You found it? Oh my word!
We never thought we’d see that boat again! I assume you have some proof?” Marie
handed over the chit, which was carefully inspected and rubber stamped several
times. “Let me take this to my manager and I’ll be right back with your reward,”
the clerk said cheerfully, clearly happy to have something to do outside of the
normal routine. She took the chit to a closed door and knocked, then entered. A
few minutes passed, and then she came back out with a large leather pouch. She
put it on the counter, opened it, and carefully counted out the 50 gold pieces
inside.
The
group was hoping for a little more information, so Marie tried to extend the
conversation. “Do you know who stole the ship?” The clerk looked at her like
she was a dim child. “Well if we knew that, we’d have already caught them now,
wouldn’t we?” Marie refused to be insulted. “Doesn’t your manager want to know
how we found the ship? It might help catch whoever stole it.” The clerk agreed,
and went back to the closed door. Presently, a portly, heavily bearded man
appeared and came up to the counter. “I’m the day manager here. I want to thank
you for returning our property. What can you tell me about it?”
The
party related their tale, and everyone in the office stopped their work and
listened in. As they finished, Zhustin fished out one of the lion’s-head arm
rings. “All the raiders were wearing these. Have you ever seen them before?”
The manager’s bushy eyebrows went up. “Why that’s Asvig
Longthews
sigil! He’s got a farm outside town – he’s one of Snorri
Stone-Eye’s
chiefs.
This can’t be right. I mean, he and his men are reavers, but not here in the
Linnorm Kingdoms – they’ve always sailed south to do their raiding. Someone
must have stolen those arm-rings and impersonated his men.”
“Sure,
they stole 20 arm rings,” Zhustin muttered under his breath. Marie kept asking
questions. “Does this Asvig person do business with the Rimerunner’s Guild?”
The clerk glared at her boss. “Ouch!” he yelped, as if he’d just been kicked in
the shins below the counter. “Um … I think I’ve said enough. We’re very busy
here. You’ve got your reward money, now you’d better let us get back to work.”
Everyone in the office had their heads down, intent on their ledgers. Deciding
they’d gotten all they’d get for now, the party left.
Next
on their agenda was to set their trap for Kei’s employer. Kei led them back into
the Ice Quarter, and then on into the Fire Quarter. As they made their way
through the crowded streets, several of the party began to notice an unusual
number of crows that seemed to be lining the rooftops along their route. Their
beady little eyes seemed to be watching the party as they passed, then they’d fly
off and land just a little ways ahead, almost as if they were following the
party’s progress.
Soon
Kei stopped them. “It’s just around the corner and one street down.” Everyone
split up, fanning out to approach the rendezvous site from circuitous routes,
taking up positions where they could watch for anyone who came for Kei’s note.
A few minutes later, Kei sauntered into view. He stopped in the middle of the
intersection, and began to turn in circles, his face betraying his confusion.
For the first time, everyone noticed one important aspect of the intersection
they were watching – there were no barrels to be seen. Expecting an ambush at
any second, Zhustin walked quickly to where Kei still stood, trying to figure
out what to do next. “Get out of here – now!”
Zhustin whispered as he walked by, and the boy didn’t hesitate, but took off
running. The party waited tensely, weapons and spells ready, but saw nothing
but the ordinary-looking hustle and bustle of a big-city street. Whoever was
dogging them, he remained one step ahead.
Finally
deciding that there was nothing to be gained from waiting any longer, they
decided to go talk to the potential guide, Ragnar Korgald. They found their way
to the address Ollie had given them, and knocked on the door. It was opened by
a broad-shouldered man with a close-cropped beard and sun-weathered skin. When
they said they wanted to hire a guide, he laughed. “This time of year? You’ve
got to be nuts!” He told them the same thing they’d heard from Ollie about when
it was safe for caravans to attempt a crossing of the Crown of the World. “Besides,”
he finished, “even if I was crazy enough to set out with you in the off-season,
I’m already under contract. The Rimerunners just hired me to scout a new
overland route through the Grungir Forest and down to Celwynvian. Not quite
sure why they’d want to waste their time with an overland route, when it’s so
easy to get there by sea, but their money’s good so I don’t ask questions.”
“How
much are they paying you?” Bella asked, thinking they might be able to offer
more, but Ragnar bristled. “My pay’s none of your business, and besides, I gave
my word and that’s worth more than any gold.” They managed to calm the offended
Ulfen down, and asked if there might be any other guides available. “Not that I
know of,” he said grudgingly. “There’s only a few of us who take caravans over
the Crown. The Path of Aganhei’s a dangerous
road, and not many know its secrets. And there aren’t many, like me, who aren’t
in an exclusive contract with some guild. Let’s see…” He scratched his beard. “There’s
Eric, but I heard the Rimerunners just hired him, too. And Utredh. But the
Rimerunners sent him off to Highhelm just a few days ago.” He paused, counting
off a few more names silently on his fingers. “Nope, I think everybody’s been
snapped up.”
Disappointed,
the party stood to leave. As they reached the door, Ragnar stopped them. “Oh hell,
if you’re really desperate…” He paused, debating whether to say more. “I guess
you could try Ulf Gormundr. Don’t get me
wrong – he’s a good guide. Knows the Path better than most. But he’s a
cantankerous drunkard, and he’s alienated pretty much everyone he’s ever worked
for. That’s why he’s not under contract, and it’s not likely he’s got any work
right now. He might even be crazy enough to take you off-season. You can
usually find him in a grog shop down in the Fire Quarter, Gimli’s Mug. Don’t tell anyone I sent you to him,” he added as they
left. “I wouldn’t want anyone thinking I was associated with him.” “Does anyone
else find it odd that the Rimerunners Guild are hiring every available guide
just as we show up looking for one?” Zhustin asked as the door shut behind
them.
It
was dusk when they left Ragnar’s, and they headed back to the inn, still
followed by the ubiquitous crows. As they discussed the day’s events over
supper, their paranoia began to grow. Bella was especially affected. “It’s like
they have every urchin in town following us!” she moaned (somehow Kei had
transformed into ‘every urchin in town’). “They seem to know what we’re going
to do before we even do it! They must have been scrying on us the whole trip up
from Brinewall. Do we have any way to detect scrying?” The others tried to
allay her fears, but the more she talked, the more they began to find
themselves jumping at every shadow.
Once
it was dark, Bella and Shinjiro decided to go out and find the caravan, to
bring Ameiko and the rest up to speed on what they’d learned. Out on the
street, they didn’t see any sign of the worrisome crows (or perhaps the black
birds simply faded into the surrounding darkness). Reaching the Bone Quarter,
they had no problem finding their friends, and in the safety of Koya’s wagon
they recounted the day’s events. “It’s looking like we might be stuck here in
Kalsgard for several months,” Shinjiro warned, but Ameiko didn’t seem willing
to wait. She also wanted to know if they had any leads on Suishen, her family’s ancestral sword, and they had to admit they’d
learned nothing.
At
breakfast the next morning, Kelda rejoined them briefly. She handed them a Scabbard of Vigor. “This has been in my
family for generations, and I want you to have it as a reward for saving me
from that dungeon.” With a round of hugs and handshakes, the doughty fighter
left.
After breakfast, they asked the innkeeper what he could tell them about the Rimerunners Guild. "Sure. They're a trade guild, specializing in trade with Tian Xia over the Crown, although they do a fair amount of trade along the rivers within the Kingdoms, too. They're not the largest of the trade guilds, but they're pretty influential - I hear they're well connected with the wealthy and powerful. Even have some ties to the King, I hear. They're run by a woman named Thorborg Silverskoor. Handsome woman, although don't see her around much any more. Not that I ever saw her much - we don't exactly travel in the same circles. Still, she's got a good repuration - said to be a woman of her word."
They
decided to spend the day selling the loot they’d accumulated over the last few
weeks, and making some much-anticipated purchases. They split up, each with
their own errands to run. As Sawyer made his way through the smithies of the
Stone Quarter, he passed a blind and crippled beggar. “They know who you are,
and they’re coming for you,” the old man muttered as Sawyer passed. Sawyer
frowned, but dropped a couple of coppers into the old man’s cup, earning a toothless
smile. Later that afternoon, he passed the same beggar, and to his surprise, he
repeated the same warning: “They know who you are, and they’re coming for
you,” Sawyer stopped this time. “Who are ‘they’ and why are they coming for me?”
The beggar looked surprised. “You talking to me?” Sawyer repeated his question,
and the beggar seemed confused. “Hell if I know. Somebody just gave me a couple
of coppers and told me to say that if someone who smelled like boiled cabbage
walked by.” Sawyer gave a start; all day he’d been smelling boiled cabbage, but
he’d assumed it was just the local diet. A few quick sniffs revealed that
someone had smeared boiled cabbage on his cloak. With the crowded streets of
Kalsgard, it could have been anyone who’d bumped shoulders with him any time
during the day.
One
by one, the party returned from their shopping trips, and gathered in the
common room to discuss what to do next. They’d been in Kalsgard for two days,
and someone clearly knew they were here and was watching their every move. They
hadn’t found a guide, and in fact might be stranded here for months. They knew
nothing about who might have purchased Suishen,
or where it might be now. They might have a tenuous lead on who had attacked
them, but no idea why. All in all, they were left feeling like they’d taken one
step forward and two steps back.
The
PCs earned 1286 XP for their activities, and are now at 12,455 XP, with 15,000
required for level 5. We won’t have D&D next Sunday, but will resume in two
weeks at Leo’s.
No comments:
Post a Comment